Answer:
70
Step-by-step explanation:
verticle angles are congruent (the same) so if 1 is 110 than 4 is 110. also same side interior angles are supplementary (equal to 180) meaning 6 is 70. If verticle angles are congreunt then 7 also equals 70
how many of u are from India
Answer:
I was born in California and then moved to Texas bt Im indian because my parents are indian
Solve the differential equations 2xy(dy/dx)=1 y^2. y(2)=3
The solution to the given differential equation 2xy(dy/dx) = y², with the initial condition y(2) = 3, is y = (27 * e⁽ˣ⁻²⁾\()^{1/4}\).
To solve the given differential equation
2xy(dy/dx) = y²
We will use separation of variables and integrate to find the solution.
Start with the given equation
2xy(dy/dx) = y²
Divide both sides by y²:
(2x/y) dy = dx
Integrate both sides:
∫(2x/y) dy = ∫dx
Integrating the left side requires a substitution. Let u = y², then du = 2y dy:
∫(2x/u) du = ∫dx
2∫(x/u) du = ∫dx
2 ln|u| = x + C
Replacing u with y²:
2 ln|y²| = x + C
Using the properties of logarithms:
ln|y⁴| = x + C
Exponentiating both sides:
|y⁴| = \(e^{x + C}\)
Since the absolute value is taken, we can remove it and incorporate the constant of integration
y⁴ = \(e^{x + C}\)
Simplifying, let A = \(e^C:\)
y^4 = A * eˣ
Taking the fourth root of both sides:
y = (A * eˣ\()^{1/4}\)
Now we can incorporate the initial condition y(2) = 3
3 = (A * e²\()^{1/4}\)
Cubing both sides:
27 = A * e²
Solving for A:
A = 27 / e²
Finally, substituting A back into the solution
y = ((27 / e²) * eˣ\()^{1/4}\)
Simplifying further
y = (27 * e⁽ˣ⁻²⁾\()^{1/4}\)
Therefore, the solution to the given differential equation with the initial condition y(2) = 3 is
y = (27 * e⁽ˣ⁻²⁾\()^{1/4}\)
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Can u help me plssss?????
Answer:
The answer is (-40)
Step-by-step explanation:
°F = 1.8C + 32
°F = 1.8(-40) + 32
°F = -72 + 32
°F = -40°
Thus, At (-40) where degrees Fahrenheit and degrees Celsius is same.
-TheUnknownScientist 72
ez 25 points+brainliest: two times a number is plus another number is 18. three times the first number minus the second number is 7. what are the numbers?
The numbers required in the word problem are
x = 3 4/3 and y = 13 1/3.How to find the numbersLet's call the numbers x and y
From the first equation, we have:
2x + y = 18
From the second equation, we have:
3x - y = 7
Solving simultaneously by substitution method
3x - y = 7
3x = 7 + y
x = (7 + y)/3
substitute this expression for x into the first equation:
2x + y = 18
2((7 + y)/3) + y = 18
14/3 + 3y/3 = 18
14/3 = 18 - 3y/3
14/3 = 18 - y
collecting like terms
y = 18 - 14/3
y = 18 - 4 2/3
y = 13 1/3
substituting to solve for y
x = (7 + y)/3
x = (7 + 13 1/3)/3
x = 10 4/3/3
x = 3 4/3
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graph y=5/3x-9 in slope intercept
Answer:
Step-by-step explanation:
4x = 28 I need help with this.
Answer:
x=7
Step-by-step explanation:
28/4 = 7
Answer:x=7
Step-by-step explanation:
Given variables x, y, and z. What is the end value of y?
x = 9
y = x + 1
x = 5
A. 9
B. 10
C. 5
D. 1
9514 1404 393
Answer:
B. 10
Step-by-step explanation:
If this is a list of statements in a programming language that is processed sequentially, y is assigned the value 9+1 = 10. There is no further assignment to y, even after the value of x is changed. So, the final value of y is 10.
__
Additional comment
Some programming languages do their processing in parallel, so that the definition of y would be updated when the value of x gets updated. In that case, the value of y would be changed to 5+1 = 6. Since this is not a choice, the problem is apparently supposed to be interpreted as above.
a man bought an item for 5000.00 and sold it at a loss of 25%. how much did he sell it
Answer:
25% of 5000 is 1250, so the man sold it for 3750
Step-by-step explanation:
Answer:a man bought an item for 5000.00 and sold it at a loss of 25%. how much did he sell it
answer:
3750?
how i did it:
not sure if this is 100% correct but i did 25% of 5000 which would be 1250 and then did 5000-1250 which would be £3750
Step-by-step explanation:
Please mark me as brainliest .Thank you so much
"introduction to the practice of statistics", by david s. moore, george p. mccabe, and bruce a. craig, 10th edition, 2021,
"Introduction to the Practice of Statistics" is a renowned textbook authored by David S. Moore, George P. McCabe, and Bruce A.
Craig. Now in its 10th edition, published in 2021, the book serves as a comprehensive resource for learning statistics. It offers an accessible and practical approach to the subject, suitable for students and professionals alike. Through its well-structured content, the book covers fundamental statistical concepts, data analysis techniques, and hypothesis testing methods.
With numerous real-world examples and exercises, it encourages readers to apply statistical principles in diverse fields. The 10th edition ensures that learners stay up-to-date with current statistical practices, making it a valuable reference for statistical education.
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Solve the equation. Then check your solution.
StartFraction n Over 54 EndFraction = StartFraction 4 Over 9 EndFraction
a.
24
c.
6 and StartFraction 4 Over 9 EndFraction
b.
Two-thirds
d.
121 and one-half
Please select the best answer from the choices provided
A
B
C
D
Answer:
A. 24
Step-by-step explanation:
n Over 54 EndFraction = StartFraction 4 Over 9 EndFraction
n/54 = 4/9
Cross product
n * 9 = 54 * 4
9n = 216
n = 216/9
n = 24
A. 24
Check:
n/54 = 4/9
24 / 54
Divide through by 6
= 4/9
use the following probability distribution to answer questions 1 and 2. x -15 -10 -5 0 5 10 15 p( x
The Value of probability for the distribution is 0.24 and -0.29
Probability distribution is a statistical function that describes all the possible values and probabilities for a random variable within a given range
F(x) = P(X ≤ x) = P(a < X ≤ b) = f(b) - f(a)
The Probability Distribution is given
(1) By looking at the table ,
Value P(x = 0 ) at x =0 is 0.24
Hence , P(x=0) = 0.24
Option b is correct
(2) P(-10 ≤x ≤ 15) = P(x = 15) - P(x = -10)
By using the table ,
=> 0.05 - 0.34
=> -0.29
Option c is correct.
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What is the definition of a perfect square?
Answer:
a number made by squaring a whole number
Answer/Explanation:
The perfect squares are the squares of the whole numbers: 1, 4, 9, 16, 25, 36, 49, 64, 81, 100 … The square root of a number, n, written. is the number that gives n when multiplied by itself. For example, because 10 x 10 = 100.
Will gladly take Brainliest!!! =D
a^2+b^2=c^2 for c
algebra 2
Answer:
D
Step-by-step explanation:
c = √(a² + b²) is correct because to isolate c you need to square root everything while still keeping a^2+b^2 together.
uppose the probability of an unsuccessful missile launch is 0.3. If missiles continue to be launched until an unsuccessful launch occurs, what is the probability that exactly 4 total launches will be performed (round off to first decimal place)
The probability that exactly 4 total launches will be performed until an unsuccessful launch occurs is approximately 0.0720 or 7.2%
The probability of exactly 4 total launches being performed until an unsuccessful launch occurs, we can use the geometric probability formula.
In this case, the probability of a successful launch (p) is 0.7 (since the probability of an unsuccessful launch is 0.3). We want to find the probability of 4 successful launches followed by an unsuccessful launch.
The probability of exactly 4 successful launches followed by an unsuccessful launch can be calculated as follows:
P(4 successful launches followed by an unsuccessful launch) = (p⁴) × (1-p)
P(4 successful launches followed by an unsuccessful launch) = (0.7⁴) × (1-0.7)
P(4 successful launches followed by an unsuccessful launch) = 0.7⁴ × 0.3
P(4 successful launches followed by an unsuccessful launch) = 0.2401 × 0.3
P(4 successful launches followed by an unsuccessful launch) ≈ 0.0720
Therefore, the probability that exactly 4 total launches will be performed until an unsuccessful launch occurs is approximately 0.0720 or 7.2%
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HELP!
Find the Area of the triangle
Answer:
A ≈ 65.8 m²
Step-by-step explanation:
Given 2 sides and the angle between them then the area (A) is
A = \(\frac{1}{2}\) bc sinA
= 0.5 × 19.9 × 10.7 × sin38.17°
≈ 65.8 m² ( to 1 dec. place )
Theo's Shake Shack ("the Shake Shack") has an extremely secretive recipe for cooking burgers in its restaurant. The Shake Shack considers this recipe a trade secret, as that is one of the reasons it is in business. Ten years after the Shake Shack opens, Betty's Burger Joint starts using the same recipe, which it formulated independently of the Shake Shack. The owners of the Shake Shack sue the owners of Betty's Burger Joint for infringement on the intellectual property. Who will win the law suit and why? The owners of Betty's will win because trade secrets do not hold any protection value if another party stumbled on the same idea. The judge will rule that both parties can use the burger cooking technique because there is not enough evidence to decide. The owners of the Shake Shack will win because they had the trade secret for over ten years before Betty's began using it. The owners of Betty's will win because they, did not know they were infringing on someone's intellectual property. The owners of the Shake Shack will win because it is widely believed that the formula of both stores is the same.
The owners of the Shake Shack are likely to win the lawsuit against the owners of Betty's Burger Joint. The protection of trade secrets extends to situations where unauthorized acquisition or use occurs, even if the information was independently formulated.
The owners of the Shake Shack will likely win the lawsuit against the owners of Betty's Burger Joint. Here's why:
Trade secrets are a form of intellectual property protection that applies to confidential and proprietary information that provides a business with a competitive advantage. To successfully sue for infringement on a trade secret, the following elements generally need to be proven:
1. The information qualifies as a trade secret: The Shake Shack's recipe for cooking burgers is explicitly mentioned as a trade secret, implying that it meets the criteria for trade secret protection.
2. The information was kept secret: The Shake Shack has taken measures to keep the recipe confidential, which strengthens its claim to trade secret protection.
3. The information has economic value: The Shake Shack's recipe is considered a significant part of its business and contributes to its success, indicating that it holds economic value.
4. The recipe was misappropriated: Misappropriation occurs when someone acquires, uses, or discloses a trade secret without authorization. In this scenario, Betty's Burger Joint starting to use the same recipe would likely be seen as misappropriation.
5. Independent formulation is not a defense: The fact that Betty's Burger Joint formulated the recipe independently would not necessarily absolve them of liability. Trade secret protection extends to situations where the information was independently discovered or developed but is still acquired or used without authorization.
Based on these points, it is likely that the owners of the Shake Shack will win the lawsuit. The Shake Shack's trade secret recipe, which has been kept confidential for ten years, holds economic value and is misappropriated by Betty's Burger Joint. The independent formulation by Betty's Burger Joint does not provide a valid defense.
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driving between two towns at 110 kmph instead of 100 kmph saves 9 minutes. what is the distance between the two towns in kilometers?
The distance between the two towns is 165 kilometers
The initial speed = 100 kilometer per hour
Time taken = t hours
We know,
Speed = Distance / Time
Distance = Speed × t
Distance = 100 × t
New speed = 110 kilometer per hours
He saves 9 minutes
9 minutes = 9/60 hours
The time taken = t - 9/60
The distance = 110 × (t - 9/60)
= 110t - 33/2
Then the equation will be
100t = 110t - 33/2
110t - 100t = 33/2
10t = 33/2
t = 33/2 ÷ 10
t = 33/2 × 1/10
t = 1.65 hours
Then the distance = 100 × t
= 100 × 1.65
= 165 kilometers
Hence, the distance between the two towns is 165 kilometers
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this is linear algebraIf A is an n X n diagonalizable matrix, then each vector in Rn can be written as a linear combination of eigenvectors of A.true or false
This is linear algebra If A is an n X n diagonalizable matrix, then each vector in Rn can be written as a linear combination of eigenvectors.
It is the TRUE statement.
If A is diagonalizable, then A has n linearly independent eigenvectors in \(R^n\) By the Basis Theorem, the set of these eigenvectors spans \(R^n\).
We have to check the given statement is true or false.
Now, According to the question:
It is True statement. If A is diagonalizable, then A has n linearly independent eigenvectors in \(R^n\). By the Basis Theorem, the set of these eigenvectors spans \(R^n\). This means that each vector in \(R^n\) can be written as a linear combination of the eigenvectors of A.
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FInd the values of x and y.
Answer:
x = 12 and y = 60°
Step-by-step explanation:
As we can see it is parallelogram as the opposite sides are parallel
so,
y = 60° {opposite angles of a parallelogram are equal }
x + 3 = 15 (opposite sides of a parallelogram are equal)
x = 15 - 3
x = 12
Hope it will help :)❤
While playing a real-time strategy game, Sam created military units for battle: long swordsmen, spearmen, and crossbowmen. Long swordsmen require 30 units of food and 15 units of gold. Spearmen require 35 units of food and 25 units of wood. Crossbowmen require 25 units of wood and 45 units of gold. If Sam used 1650 units of gold, 1125 units of wood, and 1125 units of food to create the units, how many of each type of military unit did he create?
Sam created 41 long swordsmen, 22 spearmen, and 23 crossbowmen.
Let's start by assigning variables to represent the number of each type of military unit created. Let L be the number of long swordsmen, S be the number of spearmen, and C be the number of crossbowmen.
We know that long swordsmen require 30 units of food and 15 units of gold, so the total amount of food and gold used to create L long swordsmen is:
30L units of food
15L units of gold
Similarly, spearmen require 35 units of food and 25 units of wood, so the total amount of food and wood used to create S spearmen is:
35S units of food
25S units of wood
Finally, crossbowmen require 25 units of wood and 45 units of gold, so the total amount of wood and gold used to create C crossbowmen is:
25C units of wood
45C units of gold
We can set up a system of equations to represent the given information:
30L + 35S + 0C = 1125 (total units of food used)
0L + 25S + 25C = 1125 (total units of wood used)
15L + 0S + 45C = 1650 (total units of gold used)
Simplifying each equation, we get:
6L + 7S = 225
S + C = 45
L + 3C = 110
We can solve this system of equations using substitution or elimination. Here's one way to use substitution:
From the second equation, we can solve for S in terms of C: S = 45 - C.
Substituting this expression for S into the first equation, we get: 6L + 7(45 - C) = 225.
Simplifying this equation, we get: 6L - 7C = -210.
From the third equation, we can solve for L in terms of C: L = 110 - 3C.
Substituting this expression for L into the previous equation, we get: 6(110 - 3C) - 7C = -210.
Simplifying this equation, we get: 593 - 25C = 0.
Solving for C, we get: C = 23.72 (rounded to two decimal places).
Since we can't have a fractional number of units, we can round up or down to the nearest whole number. If we round down, we get C = 23, and then we can solve for L and S:
L = 110 - 3C = 110 - 3(23) = 41
S = 45 - C = 45 - 23 = 22
Therefore, Sam created each type of 41 long swordsmen, 22 spearmen, and 23 crossbowmen.
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what are the coordinates of the top right corner of the screen?
The coordinates of the top right corner of the screen (1280, 720).
The coordinates usually consist of two or three values, depending on whether you're working with a two-dimensional or three-dimensional system.
To answer your question, we need to know which coordinate system we're using. In this case, we're assuming that we're dealing with a two-dimensional system, which means that we only need to specify two coordinates: the x-coordinate and the y-coordinate.
The top right corner of the screen is located at a specific position that can be determined by measuring the distance from the origin (usually the bottom left corner) to that point. If we assume that the origin is located at (0, 0), then we need to find the x and y values that correspond to the top right corner.
The x-coordinate of the top right corner depends on the width of the screen, which can vary depending on the device you're using. For example, if the width of the screen is 1280 pixels, then the x-coordinate of the top right corner would be 1280.
The y-coordinate of the top right corner also depends on the height of the screen, which again can vary depending on the device. If the height of the screen is 720 pixels, then the y-coordinate of the top right corner would be 720.
Therefore, the resulting coordinates would be (1280, 720).
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bernardo and silvia play following game. an integer between 0 and 999, inclusive, is selected and given to bernardo. whenever bernardo receives a number, she doubles it and pass the result to silvia. whenever silvia recieves a number, she adds 50 and passes teh result to bernardo. the winner is the last person who produces a number less than 100. what is the smallest initial number that results in a win for bernardo
The smallest initial number that results in a win for Bernardo is 31.
Winning number in GameHere's the breakdown of how the game would play out:
Bernardo starts with 31 and doubles it to get 62.Silvia receives 62 and adds 50 to get 112.Bernardo receives 112 and doubles it to get 224.Silvia receives 224 and adds 50 to get 274.Bernardo receives 274 and doubles it to get 548, which is greater than 100, so Bernardo loses.If Bernardo starts with any number less than 31, the final number will be less than 100 and Bernardo will win. Any number greater than 31 will result in Bernardo losing.
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If f(x)=2x-4 and x=4
Solve for f(x):
Answer:
dfyrexbjnyyfdc bgg hi ytdxvjud
Answer:
4
Step-by-step explanation:
f(x)=2x-4
f(x)=2(4)-4f(x)=8-4f(x)=4Just plug in 4 into x. If you get confused on what f(x) means, it basically is the output value or the y value. So when plugging in the number for f(x), I recommend not worrying about the symbol f(x) too much.
how many planes are orthogonal to a given plane in space? explain.
There are an infinite number of planes that are orthogonal to a given plane in space, and this is due to the fact that a plane can be thought of as a flat surface that extends indefinitely in all directions.
Orthogonal Planes in Space: In three-dimensional space, a plane is said to be orthogonal to another plane if the two planes are perpendicular to each other, i.e., their normal vectors are perpendicular. Since the normal vectors of two orthogonal planes are perpendicular to each other, this means that the angle between them is equal to 90 degrees.
Given a plane in space, there are an infinite number of planes that are orthogonal to it. This is because a plane can be thought of as a flat surface that extends indefinitely in all directions.
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name the property of real numbers illustrated by each equation
The property of real numbers illustrated by each equation depends on the specific equation. However, some common properties of real numbers include the commutative property, associative property, distributive property, identity property, and inverse property.
The property of real numbers illustrated by each equation depends on the specific equation. However, there are several properties of real numbers that can be applied to equations:
commutative property: This property states that the order of addition or multiplication does not affect the result. For example, a + b = b + a and a * b = b * a.associative property: This property states that the grouping of numbers in addition or multiplication does not affect the result. For example, (a + b) + c = a + (b + c) and (a * b) * c = a * (b * c).distributive property: This property states that multiplication distributes over addition. For example, a * (b + c) = (a * b) + (a * c).identity property: This property states that there exist unique elements called identity elements for addition and multiplication. For addition, the identity element is 0, and for multiplication, the identity element is 1. For example, a + 0 = a and a * 1 = a.inverse property: This property states that every real number has an additive inverse and a multiplicative inverse. The additive inverse of a number a is -a, and the multiplicative inverse of a non-zero number a is 1/a. For example, a + (-a) = 0 and a * (1/a) = 1.Learn more:About property of real numbers here:
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what’s the decimal of 325%
Answer:
3.25
Explantion:
325/100 = 3.25
10 2/3 divided by 2 please help
Answer:
exact form : \(\frac{16}{3}\)
decimal form : 5.3
mixed number form : \(5\frac{1}{3}\)
Step-by-step explanation:
x^2 - 11x + 24 =0 in a b c form
Answer:
x^2-11x=-24
Step-by-step explanation:
3- Find all values of Z such that e² = 2+i√3
The values of Z such that e² = 2 + i√3 are Z = ln(2 + i√3) + 2πik, where k is an integer.
To find the values of Z, we can start by expressing 2 + i√3 in polar form. Let's denote it as re^(iθ), where r is the modulus and θ is the argument.
Given: 2 + i√3
To find r, we can use the modulus formula:
r = sqrt(a^2 + b^2)
= sqrt(2^2 + (√3)^2)
= sqrt(4 + 3)
= sqrt(7)
To find θ, we can use the argument formula:
θ = arctan(b/a)
= arctan(√3/2)
= π/3
So, we can express 2 + i√3 as sqrt(7)e^(iπ/3).
Now, we can find the values of Z by taking the natural logarithm (ln) of sqrt(7)e^(iπ/3) and adding 2πik, where k is an integer. This is due to the periodicity of the logarithmic function.
ln(sqrt(7)e^(iπ/3)) = ln(sqrt(7)) + i(π/3) + 2πik
Therefore, the values of Z are:
Z = ln(2 + i√3) + 2πik, where k is an integer.
The values of Z such that e² = 2 + i√3 are Z = ln(2 + i√3) + 2πik, where k is an integer.
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Open the following image :)
ASAP!!!